DIMENSIONS / REALMS

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Explore
overview
realm tiers & entity classifications
purpose & desire, factions, energy, dimension hopping & realm leaping
characters & storylines
discovered species
known dimensions

OVERVIEW

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D/R is a Universe that functions differently from our own. Instead of it being one continuous place of existence with a vast outer space and planets, each "world", called a Dimension, is in a separate existence from one another. Every Dimension is endless, and there is no concept of "outer space" in these Dimensions. However, there may be void or abyss-like Dimensions that resemble our outer space.Each Dimension is structured in “layers”, meaning that if you were able to view every Dimension at once, they would be stacked on top of each other or adjacent to each other. You would also be able to observe the “thresholds”, barriers made of clouds, plasma, stardust, etc. that separate each Realm from each other.The precise way this Universe came into existence isn't exactly known - however, it is theorized that it is the result of some kind of "warping" event that occurred within our Universe (the one I, writing this, and you, reading this are from). Nobody knows what this "warping" event was, but several who are aware of it have the desire to find out what it was that caused the creation of the Dimensions/Realms Universe.Every Dimension typically has a theme of some kind, and the themes range from being specific and clear in nature, to vague/ambiguous.Dimensions are categorized by the energetic thresholds they reside between, called Realms. Realms are classified by roman numerals, starting at I and increasing from there.As far as most Entities can comprehend/perceive, the only relevant Realms are:I
II
III
and IV+.
Not much is known about IV+, except that certain extremely powerful, seemingly omnipotent & omnipresent Entities (i.e. Luna) originate from there. It also seems that no Entities originating from I, II, and III, can enter IV+.
Typically, in most cases, Entities are observed to only be able to cross into other Realms that are lower than their Realm of origin. For example, an Entity originating from I cannot cross into II, but an Entity from II can cross into I. Entities from III can cross into both II and I.There are an unlimited number of Dimensions within each of the Realms.

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Realm Tiers & Entity Classifications

rules of the universe

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✦ tiers of realms

Tier III: Aether (highest, most peaceful, stable, calm, enlightened, sapient, aware)Tier II: Neutral (middle, neutral, can be either peaceful hostile, or ambiguous depending on the dimension)Tier I: Shadow (lowest, most hostile and dangerous, chaotic)Aether Realm Dimensions are usually high up places, like mountaintops, floating islands, floating temples/temple ruins, clouds that can be walked on (with waterfalls/water pools in the clouds/sky which can reflect stars and galaxies and be really pretty), etc. Existence typically feels very light, airy, clear, and overall pleasant in these Dimensions. They feel like private sanctuaries a lot of the time. You can catch glimpses of beautiful creatures, like golden noodle dragons and phoenix-like/bird creatures and winged celestial felines, all sorts of mythical and ethereal creatures you can imagine.Neutral Realm Dimensions are pretty much what you'd expect. These Dimensions can either have characteristics of the Aether Realm, or the Shadow Realm, or neither. These Dimensions have the highest likelihood to have day/night cycles, or changing seasons, whereas the Aetherian and Shadow Realms most of the time are more constant.Shadow Realm Dimensions are earth-like places, but always in twilight/nightfall, the moon is often showing and can be red or other colors. Low to the ground landscapes, can also have temples/ruins within them, and the lower you go into the Shadow Dimensions you get into things like caves, and eventually you can get into the abyss. You can see distant stars in the abyss but it is not as tranquil as Aether equivalents. The Shadow abysses feel like moving through thick air/static and it's hard to think properly there. Dangerous and strange creatures also appear and float through there.


✦ classifications of entities

The behaviors of the Entities that originate from each of these Realms typically express the characteristics of the Realm itself.Aether/Tier III native Entities are typically peaceful, docile and calm.Neutral/Tier II native Entities have a much wider variety in temperaments, seeming like "wild cards".Shadow/Tier I native Entities are typically aggressive, malicious, and very instinctual/reactive.Entities materialize into existence due to a floating feeling of "intention" in the Universe that is seeking to be played out in a physical form. This is a somewhat vague/amorphous concept that is tricky to describe in words. Essentially, each Entity has a purpose that they come into existence to play out, and the physical form they take on typically correlates with the theme/nature of the intention/purpose.
These themes can be however specific, complex, defined, or vague as you can imagine. Some Entities are aware of their purpose/intention, and some are not, and thus act more "unconsciously". The degree of awareness can also vary - they can have a vague inkling about it, or they can know exactly what it is, or not know at all.
All Entity types are predominantly identified by their skull types, though there may be some exceptions in some cases.Canid Entities - materializes into forms resembling a variety of canine speciesFelid Entities - materializes into forms resembling a variety of feline speciesUrsine Entities - materializes into forms resembling ursinesUngulate Entities - materializes into forms resembling a variety of hooved species (whippomorpha-resembling Entities are considered Aquatic-Ungulate Hybrids)Marsupian Entities - materializes into forms resembling a variety of marsupial speciesRodentia Entities - materializes into forms resembling a variety of rodent speciesMusteline Entities materializes into forms resembling a variety of ferret, weasel, otter, and badger speciesLeporine Entities - materializes into forms resembling a variety of rabbit and hare speciesAquatic Entities - materializes into forms resembling creatures that are reliant on bodies of water in order to function. Typically, these Entities are finned and mainly exist underwater.Humanoid Entities - materializes into forms resembling a variety of humanoids, including homo sapiens and other species from the monkey kingdomDraconic Entities - materializes into forms resembling a variety of reptilian species, including lizards, snakes, large dragon-like and wyvern-like creatures, as well as large serpents/quetzacoatlsSaurian Entities - materializes into forms resembling a variety of prehistoric and current dinosauria species, closely linked to Draconic EntitiesHybrid Entities - materializes into forms that resembles multiple classifications, or uncategorizable Entities. Amphibian-like Entities are considered Draconic-Aquatic Hybrids or Saurian-Aquatic HybridsEnigma Entities - materializes into forms made up of non-organic materialElemental Entities - materializes into forms made up of elemental material (i.e. water, fire, nature(plant material), air (like gas or vapor, or other air molescules), light (an intense concentration of electromagnetic binding energy being beamed out from the form, resembling the shape of a biological Entity), void/abyss/anti-matter)

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PURPOSE & DESIRE, FACTIONS, ENERGY, and DIMENSION HOPPING & REALM LEAPING

the universe's momentum

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✦ Purpose & Desire

Purpose can be the same/shared across multiple Entities, but be displayed in completely different ways.
For example, Luna's Purpose: to imagine and create.
Another Entity could have this same Purpose, but it could look completely different in terms of how they act it out, and what it means for them.It could be to create situations, create emotions, create chaos, create peace, create love, literally create things with their hands/paws, etc.Luna
Purpose: to imagine and create.
Desire: to feel whole/complete.
Desire shapes the types of actions taken toward Purpose. It colors it, flavors it.Purpose is static and fixed, cannot be changed (as far as we know). Desire is fluid, and can change at any time.Purpose — Internal
Desire — External
All Purposes are inherently neutral.But Desires can have negative and positive charges (connotations) in their energy, like atoms.Nature vs Nurture: Purpose is nature, and Desire is nurture.


✦ FACTIONS

An overarching theme across Dimensions/Realms is the ongoing battle against the Shadow Realm.
Keeping Class I Entities, notorious for seeking ways to infiltrate and cause chaos in other Realms, contained in their respective Realm is critical for the stability and continuity of the Universe.
Due to the manipulation of certain energy channels and "enchanted" objects, more and more Class I Entities have obtained the ability to Realm Leap into higher Realms, a phenomenon once believed to be physically impossible due to the laws of physics.Many Entities from Realm II, III, and above, will encounter strange "counterparts" to themselves originating from Realm I. These "counterparts" being Entities that harbor an opposite Purpose from one another, attracted to their opposition, seeking to overpower and conquer it. Negative charges that are attracted to Positive charges.Due to this ongoing battle, many different groups, factions, and organization whose common goals are to keep the Shadow Entities at bay, have formed together in union to protect the sanctity of the Universe.


✦ ENERGY

✦ Energy ChannelsIn Dimension/Realms, there are an unlimited amount of energy channels that an Entity can tap into at any time, if the Entity possesses enough awareness to do so.These energy channels function similarly to radiowaves. An Entity must match their own frequency to the pre-existing energy channels in order to connect to it and harness the power of said energy channel. These powers are very magical in nature, and there have been no observed limitations to what powers might exist in this universe.
When an Entity connects to an energy channel, it also links them to every other Entity in the universe that is also connected to the same energy channel.
The amount of power an Entity can draw from an energy channel depends entirely on their own personal awareness and will to tap into these powers.
The nature of the exact powers that an energy channel gives is dependent on the collective energy of all Entities that are connected to the channel. Because of this, energy channels usually remain pretty balanced and do not grant any individual Entity especially stronger powers than anyone else. It is a shared energy, so it disperses evenly across every Entity that happens to be connected to the same energy channel.
The more Entities connected to one energy channel, the more diluted the power becomes.
There have been cases in which an Entity becomes so powerful that they themselves can alter the kind of powers that an energy channel gives. This can become extremely dangerous if an Entity uses their power to mind control the other Entities connected to that energy channel, or decides to try and destroy Dimensions, or even entire Realms.
If such a scenario happens, then other Entities in the universe typically need to band together to stop the destructive Entity and restore order to the universe, or else the entire universe risks irreversible deletion.
✦ Energy ShardsEnergy Shards can be collected by Entities. Energy Shards are a capsule of magic energy that can temporarily enhance an Entities' already existing physical abilities/capabilities, or can briefly grant them an entirely new ability/capability when it is used. An Energy Shard is a singular use, however, an unlimited number of them can be collected by an Entity, and there is no limit to how many can be used at once.
Energy Shards can contain all kinds of different abilities. Energy Shards are correlated with each existing energy channel. They can be thought of as a deposit of energy in the universe, a temporary physical manifestation of an energy channel’s power.
Energy Shards appear sporadically across all Dimensions and Realms in random locations. They are semi-transparent elongated octahedrons that are typically, but not always, one solid color.
Entities collect Energy Shards by simply touching them. The power within an Energy Shard attaches itself to an Entity’s own energy and acts as an invisible reserve of power that can be tapped into at an Entity’s will.✦ Energetically Charged ObjectsThese objects are incredibly difficult to create, and only a select number of Entities in the universe possess the ability to create them. These objects are created by a combination of an Entity’s ability to manipulate an energy channel, and their will to encapsulate the power of an energy channel to be contained inside of an object.These objects can become incredibly powerful, since by containing an energy channel’s power within a solid object, it creates an entirely new and separate energy channel that only the current singular Entity in possession of the object can access.
If one Entity’s own willpower is strong enough, they alone can create universe-destroying powers with their own energy channel.
If the object is destroyed, the energy channel will be severed and dispersed throughout the universe.Currently, the only recorded Energetically Charged Objects are the three amulets that Luna created:Interdimensional AmuletPrismatic AmuletElliptical Amulet


✦ Dimension Hopping & Realm Leaping

Dimension Hopping is an ability that any and all Entities can learn via deep focus and mindstate altering techniques. It is an elusive skill, and the methods & techniques used in order to achieve it are dependent on the individual, therefore making it unable to be taught to other Entities in a reliably consistent way.
Dimension Hopping is exactly as it sounds, it allows an Entity to remotely transport themselves to another Dimension without needing to find a physical Anchor Point to enter into.
Entities can only Hop to other Dimensions that are within the Realm they're currently in. Hopping from a Realm II Dimension into a Realm III Dimension is not possible. In order to enter a different Realm, an Entity must physically find a Threshold and enter through it. *The exception to this rule is that Entities originating from Realm IV+ can Hop to any Dimension and/or Leap to any Realm from any location in the Universe, even without visibly opening a Portal.Remotely Dimension Hopping will open up a temporary Anchor Point, known as a Portal, at the location of the Hop. Depending on which Dimension or Realm is being accessed via the Hop, the placement of the Portal will appear in one of three ways:Hopping to a Dimension/Realm positioned ‘above’ the current one will open a Portal on the +y axis of the Entity.Hopping to a Dimension positioned ‘beside’ the current one will open a Portal on either the -x/+x or -z/+z axis of the Entity, depending on the selected Dimension and its energetic location relative to the current one.Hopping to a Dimension/Realm positioned ‘below’ the current one will open an Portal on the -y axis of the Entity. In most scenarios, this means the Portal will be partially in the ground.✦ Anchor PointsAn Anchor Point is a portal that can be found in any given Dimension, and entering the portal will allow an Entity to access any Dimension that is energetically ‘nearby’.
Anchor Points typically are fixed in one spot, and do not move unless interfered with by magic or a powerful Entity.
Anchor Points may appear as:Completely black orbs, similar to black holes in appearanceSemi-transparent orbs that swirl with colorFlat ellipses that float in the air at varying heights and have a variety of appearances. Their appearance may range from being a thin ring with a completely see-through center, or filled with semi-transparent swirling colors, or completely solid black, or one solid color, or one solid glowing color.
*If this type of Anchor Point is opened on the -y or +y axis, it will appear horizontally.
Sometimes, not always, there may be different kinds of particles that emanate from the Anchor Points.The exact appearance of the Anchor Point & its particles (if any) typically depend on the nature of the specific Dimension that is being accessed.Anchor Points are always the same size.✦ PortalsPortals are essentially Anchor Points that are temporarily opened up by certain Entities (who possess the ability/energy power to do so) at any location in the Universe in order to Dimension Hop. Portals are usually temporary, as their existence depends on the individual Entities' energy to sustain them, and they typically close/disappear after the Entity has entered into it.✦ ThresholdsA Threshold is a physical and metaphysical energetic barrier that separates one Realm from another.
The appearance of the Thresholds are long, endless walls made of fog/cloud-like substances. Completely entering into them will eventually transport an Entity to another Realm, as long as the Entity’s Tier (I-IV+) allows for surpassing the given barrier.

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Characters & Storylines

connections reaching across dimensions

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✦ storylines

✦ Amulets - in progress
  coming soon!  
✦ Isles of Power✦ Secret Whispers / Frost Factions / Galactic Kingdom✦ Isle of the Veiled Sun / Severed Stone Isles✦ Wolves of the Wailing


✦ characters

✦ Luna
~ Amulets
✦ Toco
~ Amulets
✦ Tonoka
~ Amulets
✦ ???
~ Amulets
✦ Dustbunny
~ Amulets
✦ Piece of Lint
~ Amulets
✦ Zip
~ Isles of Power
✦ Ento
~ Isles of Power
✦ Lazmyr
~ Isles of Power
✦ Indigo
~ Isles of Power
✦ Anjel
~ Isles of Power
✦ Zakariel
~ Isle of the Veiled Sun
✦ Fragment-014
~ Isle of the Veiled Sun
✦ Secret
~ Secret Whispers / Frost Factions / Galactic Kingdom
✦ Whisper
~ Secret Whispers / Frost Factions / Galactic Kingdom
✦ Lumineux
~ Secret Whispers / Frost Factions / Galactic Kingdom
✦ Fayren
~ Secret Whispers / Frost Factions / Galactic Kingdom
✦ Lord Dark Matter
~ Secret Whispers / Frost Factions / Galactic Kingdom
✦ Promise
~ Secret Whispers / Frost Factions / Galactic Kingdom
✦ Vardren
~ Secret Whispers / Frost Factions / Galactic Kingdom

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Discovered Species

the entities within the layers

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entity species

✦ [Axilings / Decayed Axilings]
✦ [Anicrania]
✦ [Catirin]
✦ [Circats / Cirkits]
✦ [Cherimes]
✦ [Canivyrns]
✦ [Doggerus]
✦ [Dúlacàts]
✦ [Dyrewolves]
✦ [Dyreforms]
✦ [Felivyrns]
✦ [Feycats / Feykits]
✦ [Floradeer / Florelk / Florafauns]
✦ [Flora Guardians]
✦ Fuffies
✦ [Galacteons]
✦ Raptorins

Known Dimensions

the layers of reality

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??? / IV+

✦ [Prismia]


aether realm / III

✦ [Sanctuary]
✦ [Goldshines]
✦ [Eir]
✦ [The Climb]
✦ [Luminux]
✦ [Reflection]
✦ [Lair of the Draconic]
✦ [Twilight]
✦ [Phases]


neutral realm / II

✦ [Arrays]
✦ [Reach]
✦ [Lift]
✦ [Skies]
✦ [Lost Kingdom]
✦ [Whispers]
✦ [Frost]
✦ [Secrets]
✦ [Eternal]
✦ [The Grove]
✦ [Sacred Garden]
✦ [Temple Ruins]
✦ The Mist Woods
✦ [Sprí]
✦ [Runners]
✦ [Rivulets]
✦ [Felandia]
✦ [Ambiguity]
✦ [Echoes]
✦ [Chasms]
✦ [Amethyst Fields]
✦ [Calling]
✦ [The Plains]
✦ [The Emerald Forest]
✦ [Jaggara]
✦ [Felmoon]
✦ Severed Stone Isles
✦ [Sulphuric Pools]
✦ [Paradise Falls]
✦ [The Isles]
✦ [Carnage]
✦ [Vortexes]
✦ [L'voqiem]


shadow realm / I

✦ [Funtime]
✦ [Storm]
✦ [Ophiovls]
✦ [Wind]
✦ [Debris]
✦ [Shadow Veldt]
✦ [Unrest]
✦ [Endless Skirmish]
✦ [Remnants]
✦ [Atlantis]
✦ [The Passage]
✦ [Siek]
✦ [Deception]
✦ [Torrent]
✦ [Penumbra]
✦ [Abyss]
✦ [Trench]
✦ [Void]

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fuffies

Classification — Canid-Enigma
Form Type — Set
Elemental Aspect(s) — (may have any or none) Void, Light, Electric, Fire, Water, Nature, Air
Nature of Enigma — Cloth, Metal, Porcelain, Wood
Inhabited Realms — II
Inhabited Dimensions — Any/All Realm II Dimensions
Native Dimensions — The Mist Woods
Key Features — A personal accessory of emotional significanceDescription — Fuffies are small, fox-resembling Entities that may have up to any amount of tails.
Fuffies may have any colors and markings.
In regards to their Enigma, Fuffies are unique in that it doesn't show up on their bodies until they've gone through their "rite", which is to explore their Dimension of origin until they've found the materials to "craft" their personal accessory that represents something meaningful and/or significant to them, which it'll then appear as a permanent and irremovable part of their body.

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raptorins

Classification — Canid, Felid, or Canid-Felid-Hybrid
Form Type — Set or Fluid Form (bipedal <—> quadrupedal)
Elemental Aspect(s) — (may have any or none) Void, Light, Electric, Fire, Water, Nature, Air
Nature of Enigma — n/a
Inhabited Realms — I, II, III
Inhabited Dimensions — Any/All
Native Dimensions — unknown
Key Features — Utahraptor skeleton tailsDescription — Raptorins are canine, feline, or canine-feline hybrid resembling Entities that always have a skeletal Utahraptor tail.
Raptorins may have any colors and markings, and they may have wide selection of other features, including spikes, scales, wings, talons, et cetera.
The appearance of each individual's traits may vary greatly from one another. Common features include fully or partially exposed skulls, and/or other bones in the body.

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the mist woods

Dimension Type — Static
Time of Day — Permanent Night
Native Species —
Fuffies
Description — The Mist Woods is a dark, quiet Dimension. It is highly populated with trees that have low branches and dense canopies. It is constantly filled with silver mist, smelling of petrichor and sage. The moon is a permanent very thin sliver, providing very little light to the woodlands below.Key Locations —
Fuffy Village
The Fuffy Village is a small array of dimly-lit homes hidden deep within The Mist Woods, where most Fuffies congregate. Lanterns hang from the trees surroundings the village and along pathways leading towards it.

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severed stone isles

Dimension Type — Static
Time of Day — Permanent Night
Native Species —
Catirin
Doggerus
Flora Guardians
Description — The Dimension of Severed Stone Isles gets its name for the large, jagged black stones surrounding the main island. All of the isles feature lush, dark blue-green grass and foliage, with many trees and diverse flora types growing on each land mass. The sky is constantly dark and glittering with stars, and the moon is always full, providing near full-visibility in almost every location on the isles. The air is humid, smelling of salt and fragrant flowers.Key Locations —
Grassfield
The Grassfield is the common gathering area on the main island. It features an open space with gradual slopes and hills, perfect for lounging and stargazing. From here, almost every other landmark on the main island can be seen, including the dark sea that reflects the sky above.
Spiral Cliffs
The Spiral Cliffs are strange, enormous cliff formations at one of the island's edges, forming spiraling patterns as they eventually fade out towards the separate Severed Stone formations in the water.
Moonlit Falls
The Moonlit Falls are massive, 100 ft / 30.48 meter tall waterfalls cascading down from the highest peak on the island into a crescent-shaped coastline in the center of the island. There is a somewhat thin 133 ft / 40.538 meter long stone arch in front of the waterfalls acting as a near-complete bridge across both sides, with a 12 ft / 3.658 meter gap in the middle where it was broken.
The Eternity Tree
Also called the Eternity Tree, the Infinity Tree, or commonly simply just "Eterna", the Tree of Eternity is an incomprehensibly enormous tree that never ceases to grow. It is an amalgamation of hundreds of species of trees, and a home to thousands of creatures of all species.
It is quite possibly one of the most sacred and peaceful places in the Severed Stone Isles. It is a communal zone where many individuals decide to settle down and raise young, due to the seemingly infinite amount of resources it provides. Safety, sustenance, water, shelter, family, friends, and so on. For this reason, it may be the perfect main living residence, unless you are not fond of being in such an active and populated place.It is believed that an ancient creature who wanted to bring peace and prosperity to all was the one who created this place. Fascinatingly enough, the tree seems to rapidly grow extra branches and foliage in shapes that form the most suitable dens for those who decide to live with Eterna.Ruins
There are many stone ruins of various sizes scattered across the island, many of them featuring notable ring-shaped structures.
Starry Streams
The Starry Streams can be found almost anywhere throughout the island, appearing almost like watery veins. They reflect the twinkling stars, and sometimes an electric blue color seems to glow within the flowing streams. They are narrow, not ever exceeding 1 ft / 30.48 cm in width. Following them may lead to several hidden locations, including a medium-small sized grove where several streams conjoin into an 11 ft / 335.28 cm tall gentle waterfall that feeds into a small pond below, where lots of diverse flora grows, some of which emanate the same blue glow that can be found in the streams.
Tunnel Caves
The Tunnel Caves are a connected system of enormous, spacious tunnels underneath the island's surface. They are full of moss, vines, and other flora. In many of the tunnels, there is a calm river that flows through them, leading to the ocean.
Twilight Shoreline
The Twilight Shoreline is a medium-sized beach next to the Spiral Cliffs. There are many jagged black rocks jutting out of the sand, and from here there is one of the closest and clearest view of the portion of the Severed Stones that jut out from the water.